Oct. 9th, 2012 14:13
No Sleep, Must Click & Drag
Seeing Sleep No More for a second time last night evoked xkcd Click and Drag. I was expecting to see many of the same scenes and settings I saw the first time, with a better understanding of what was happening. I was not expecting what actually happened: spending the majority of my time seeing scenes and settings I hadn't even known were there the first time. And even though I visited at least one floor this time that I know I never ventured onto at all last time, I also know there's at least one more floor I still haven't been to. Maybe more than one.
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At the start, they had the option of running for years, if sufficiently popular.
However, rather than committing crew too far in advance, they were only extending it every few months, as enough shows sold out. This also allowed them to reduce the number of times they cancel shows for special events. (club nights, private rentals, etc.)
I have not worked there in more than a year, so I'm not sure if those policies have changed.
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In one place I saw an iron gate blocking the way to a large space, and then one of the characters showed us that you could squeeze through the side of the gate, and beckoned one of the audience to follow her, so I did so afterward. However, the space behind the gate turned out to have other passages to/from it that were less tricky.
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At this point, I've worked the NYC show 8 times & attended 2 times. I kinda don't want to sink the money into it if I can't get onto the 6th floor (Which is only accessible by one person per elevator load, and only for the first half of the show), or a non-Hecate one on one (since I've already had one of those.)
The Halloween shows last year were *spectacular*. I was bummed to not be able to swing any shows with the new roof deck this summer.
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Do you play nethack?
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I have played Nethack, but I wouldn't be at all surprised if I've spent more time looking at spoilers and descriptions of other people's run-throughs than actually playing.
Don't get me wrong, I do love exploring giant, detailed worlds. It's when I'm under a time constraint (or threat of an imminent demise that would remove me from where I'm exploring) that my eye starts to twitch...
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